This game gave me a positive Trackmania vibe and I'm a big fan of that series. (I even was unintentionally trying to drift on all turns, but it isn't a mechanic, lol).
Great job on the game so far! I am just now learning Unreal Engine and am a beginner to game dev, so I enjoyed watching your series on the game! It is exciting to see how far you have progressed on this game!
Is there a way to download the previous versions? I want to see the original map and check out the night mode as well!
.rar files are almost the same things as .zip files, you have to extract it to run it, if you don't know how to extract a .rar file here is a video for it.
NOTE: make sure you don't already have things such as 7zip installed, you can do that by searching in the search bar for windows, if you already have them installed just double click the .rar files (if you have WIN11 click on "more options") and then hover with the mouse over an option called 7zip and then click "extract here"
Hey, you could use the Engine simulator from AngerTheGreat. it would be a pretty good overhaul since SFX makes a good part of the experience and enjoyment of any game.
As of optimization, i dont rlly know if it would hurt the performance, but think its worth a try
it’s very perfomance heavy to run in real time since it handles so many physic calculations in real time. But you could probably sample it. I already have some sounds ready for a couple cars, just need to implement them using FMod
Will there be a final version for Mac? I have an m1 Mac mini and there's not a lot of racing games for Mac, so it would be pretty cool to have more games ported for Mac.
Im thinking of building my own gaming pc but for now my mac is more than enough, and it probably has more power than 90 percent of windows laptops, only thing that macs are missing is more support for games, maybe like rocket league or Fortnite or some other triple a titles. I get 800 fps in minecraft btw...
For gaming sure, but for editing and stuff like that, they can smoke any windows pc. I had a photoshop class and my teacher would usually always have his screen being shared, and he'd fire up photoshop and by the time his was on the loading screen i was already in the app. When i asked his about his computer specs he told be he was using a 12900k and a 3070 ti with 16 gigs of ram, my mac has the m1 and 8 gigs of ram...
im unsure if it supports the m1 macs but you could use wine https://www.winehq.org/ i have heard its supported on mac but i heard that back when the m1 was not a thing
As most developers use a windows setup for development, any not fully released game would be a pain to export to mac, for a simple playtest or demo. On top of that, it's tough to playtest for mac if you do not have one. The best way for more mac ports is for apple to make it better for windows devs to port to mac 🫤
will the final release on steam also be free? I'm asking because as much as I love games its not like I have a super surplus to be able to splurge on games
Have you considered adding support to apple silicon? I believe if you build Unity 5.0 project(s) as universal binaries an executable for both windows and macos (apple silicon) will be created. I understand that the majority use windows, but granting the chance for apple users to experience your game would mean the world :)
This is a very low end spec PC you're trying to play on I'm afraid. This game is made in Unreal Engine 5 which pushes the best and latest software for lighting and performance. I'm also rather new to game development so optimization is something that needs improvement! :)
you've encouraged me to start game dev and I would like to create a game just like Apex Rush, I haven't tried the game yet bcz I have a really low end PC buh I have subscribed to your YouTube channel and I would like to add some ideas can you like try to create a separate map called like"free roam" without the borders along the road maybe like an open map or something leave alone the other ones and one may drift freely
This ran on my laptop, but I recently got a slightly older desktop, and on that I'm getting a "GPU Crashed or D3D Device Removed." error. I wondered if it might just be too old hardware to manage, but I thought I'd get suggestions.
Along with that error, it also says "Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at D:\build\++UE5\Synce\Engine\Source\Runtime\D3D12RHI\Private\D3D12 Submission.cpp:910 with error 887A0006"
It's Windows 10 v.21H2 build 19044.2846 running on Intel i5-4590 (3.30GHz) processor, the Intel HD Graphics 4600 that came with it, and 32GB RAM. I tried looking online about the error, but it seemed hard to find information that looked useful.
in the file Apex Rush v1.2 Day\Windows\IslandStuntMap\Saved\Config\Windows, there are a few aditional settings you can change like shading quality and foliage which i couldn't see it the game menu, be careful when changing though
Hello, ive got an amazing game idea for you. i say you add a speedometer to your game.i can help you with this, here is my discord. https://discord.gg/YXVzawGEzv.
I’ve released updates trying to optimize the game and it’s helped a lot of people :) It won’t run on lower end pc’s for now like integrated gpu’s etc. I’m new to game dev, started learning in February. Optimizing games is hard, but doing my best.
in the file Apex Rush v1.2 Day\Windows\IslandStuntMap\Saved\Config\Windows, there are a few aditional settings you can change like shading quality and foliage which i couldn't see it the game menu set them to 0 for best performance, resolution scale also gives better performance but can make it look worse, I reccomend 60 or higher if possible
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pls make an android version and a iOS version it will be cool 😃👍
Smoke would start coming out of your phone 😃👍
lol
I am making one
W game
@Hazardous MAKE THE MAC VERSION PLEASEEE
crank on god
Great job on the game! It looks really cool and fun. Is it possible for it to release on mac soon?
Yes please. That would be great!
Great job on the game so far! I am just now learning Unreal Engine and am a beginner to game dev, so I enjoyed watching your series on the game! It is exciting to see how far you have progressed on this game!
Is there a way to download the previous versions? I want to see the original map and check out the night mode as well!
idk if this is a bug or not but whenever i try to download it installs as a .rar file and i cant run it
.rar files are almost the same things as .zip files, you have to extract it to run it, if you don't know how to extract a .rar file here is a video for it.
NOTE: make sure you don't already have things such as 7zip installed, you can do that by searching in the search bar for windows, if you already have them installed just double click the .rar files (if you have WIN11 click on "more options") and then hover with the mouse over an option called 7zip and then click "extract here"
Hope this helps - Franko
this game is amazing cant wait for the steam version keep it up
thank you!
Hey, you could use the Engine simulator from AngerTheGreat. it would be a pretty good overhaul since SFX makes a good part of the experience and enjoyment of any game.
As of optimization, i dont rlly know if it would hurt the performance, but think its worth a try
OG (Free) version: Here
Paid (Patreon) Version: Here
great idea with the engine simulator! opens up alot of possibilities for developers.
it’s very perfomance heavy to run in real time since it handles so many physic calculations in real time. But you could probably sample it. I already have some sounds ready for a couple cars, just need to implement them using FMod
can we please get the drifting playtest?
Not 100% happy with it yet, will be one out eventually
i would honestly pay to play the not 100% happy with version. I've seen it on youtube and i really loved the gameplay.
just curious, how did you get water foam to work, it doesn't work even if turned on in the material.
how to you run apex rush after installed
you should make a installer for the game
no need to install, just run the exe and play :)
how
Will there be a final version for Mac? I have an m1 Mac mini and there's not a lot of racing games for Mac, so it would be pretty cool to have more games ported for Mac.
get a windows laptop
Im thinking of building my own gaming pc but for now my mac is more than enough, and it probably has more power than 90 percent of windows laptops, only thing that macs are missing is more support for games, maybe like rocket league or Fortnite or some other triple a titles. I get 800 fps in minecraft btw...
nah macs are ass
For gaming sure, but for editing and stuff like that, they can smoke any windows pc. I had a photoshop class and my teacher would usually always have his screen being shared, and he'd fire up photoshop and by the time his was on the loading screen i was already in the app. When i asked his about his computer specs he told be he was using a 12900k and a 3070 ti with 16 gigs of ram, my mac has the m1 and 8 gigs of ram...
im unsure if it supports the m1 macs but you could use wine https://www.winehq.org/ i have heard its supported on mac but i heard that back when the m1 was not a thing
As most developers use a windows setup for development, any not fully released game would be a pain to export to mac, for a simple playtest or demo. On top of that, it's tough to playtest for mac if you do not have one. The best way for more mac ports is for apple to make it better for windows devs to port to mac 🫤
will the final release on steam also be free? I'm asking because as much as I love games its not like I have a super surplus to be able to splurge on games
any plans to come to mac?
Please make it also downloadable for linux! I really wanna play the game but it's only on windows =(
Have you considered adding support to apple silicon? I believe if you build Unity 5.0 project(s) as universal binaries an executable for both windows and macos (apple silicon) will be created. I understand that the majority use windows, but granting the chance for apple users to experience your game would mean the world :)
I will be lookin into Mac support! Should be available hopefully for the final release on Steam.
The game is made on Unreal Engine.. your way is not gonna work..
I would like to play your game but I don't know how to open the file
is it possible to download this on a chromebook?
Tried the game and its lagging so much even on the lowest settings possible tried changing resolution it didn't help much either.
the fps goes down when i look where the track is, but when i look elsewhere the fps goes back up.
specs: MSI GTX 750
AMD Ryzen 3 2200g
8GB RAM
Yikes, those specs are a little bit low for the game engine
This is a very low end spec PC you're trying to play on I'm afraid. This game is made in Unreal Engine 5 which pushes the best and latest software for lighting and performance. I'm also rather new to game development so optimization is something that needs improvement! :)
you've encouraged me to start game dev and I would like to create a game just like Apex Rush, I haven't tried the game yet bcz I have a really low end PC buh I have subscribed to your YouTube channel and I would like to add some ideas can you like try to create a separate map called like"free roam" without the borders along the road maybe like an open map or something leave alone the other ones and one may drift freely
add a nitro feature, easy way to do is physics thruster and niagara particles.
This ran on my laptop, but I recently got a slightly older desktop, and on that I'm getting a "GPU Crashed or D3D Device Removed." error. I wondered if it might just be too old hardware to manage, but I thought I'd get suggestions.
Along with that error, it also says "Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at D:\build\++UE5\Synce\Engine\Source\Runtime\D3D12RHI\Private\D3D12 Submission.cpp:910 with error 887A0006"
It's Windows 10 v.21H2 build 19044.2846 running on Intel i5-4590 (3.30GHz) processor, the Intel HD Graphics 4600 that came with it, and 32GB RAM. I tried looking online about the error, but it seemed hard to find information that looked useful.
this error usually happens to me in unreal engine because i have an underpowered device, maybe Its an outdated driver? or an underpowered gpu
moderator tf is my comment
Sir i have a question
Will the game run on a 32bit CPU?
I cant pay but I will sub to your YouTube channel
love your game man if i would have some money i would surely give u some
is it possible to make the graphics lower?
there are graphic settings in the game that allows you lower a lot of things.
Thank you for letting me know!
in the file Apex Rush v1.2 Day\Windows\IslandStuntMap\Saved\Config\Windows, there are a few aditional settings you can change like shading quality and foliage which i couldn't see it the game menu, be careful when changing though
My laptop with a an 11th gen intel cpu and iris xe graphics just gives me a really bright world
Iris XE can't handle Directx12 and UE games very well, don't think there's a fix for it I'm afraid
Please Xbox version
that would be very hard as he would have to do lots of extra coding and becomes an xbox developer
every time i try to open it, it just downloads another version of itself
Try checking out the tutorial! -
Hello, ive got an amazing game idea for you. i say you add a speedometer to your game.i can help you with this, here is my discord. https://discord.gg/YXVzawGEzv.
Hazardous, I can (voluntarily) create a speedometer and you DO NOT have to pay or favour me. I am doing this to improve YOUR game.
pls reply im your biggest fan, and I wanted to say the game is incredible and I love it
I installed the game but its not letting me play it.
did you follow the tutorial? What's appearing when you press the .exe file?
what tutorial
Linked on the game page:
how do i install the game every time i try to install it it takes me to the browser how do i play it
can the car accelerate faster? i like it tho played for like 30 min, not as easy as i thought
i cant get it o run on steam for my controller it just says: error couldnt start
this game runs really horribly, its unplayable on my PC (Mid+ tier specs)
you have to consider other peoples hardware when optimizing your game.
I’ve released updates trying to optimize the game and it’s helped a lot of people :) It won’t run on lower end pc’s for now like integrated gpu’s etc. I’m new to game dev, started learning in February. Optimizing games is hard, but doing my best.
I got you.
Here's some beginner friendly videos that I think might help you.
in the file Apex Rush v1.2 Day\Windows\IslandStuntMap\Saved\Config\Windows, there are a few aditional settings you can change like shading quality and foliage which i couldn't see it the game menu set them to 0 for best performance, resolution scale also gives better performance but can make it look worse, I reccomend 60 or higher if possible