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Will there be a final version for Mac? I have an m1 Mac mini and there's not a lot of racing games for Mac, so it would be pretty cool to have more games ported for Mac.

get a windows laptop

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Im thinking of building my own gaming pc but for now my mac is more than enough, and it probably has more power than 90 percent of windows laptops, only thing that macs are missing is more support for games, maybe like rocket league or Fortnite or some other triple a titles. I get 800 fps in minecraft btw...

nah macs are ass

For gaming sure, but for editing and stuff like that, they can smoke any windows pc. I had a photoshop class and my teacher would usually always have his screen being shared, and he'd fire up photoshop and by the time his was on the loading screen i was already in the app. When i asked his about his computer specs he told be he was using a 12900k and a 3070 ti with 16 gigs of ram, my mac has the m1 and 8 gigs of ram...

im unsure if it supports the m1 macs but you could use wine https://www.winehq.org/ i have heard its supported on mac but i heard that back when the m1 was not a thing

As most developers use a windows setup for development, any not fully released game would be a pain to export to mac, for a simple playtest or demo. On top of that, it's tough to playtest for mac if you do not have one. The best way for more mac ports is for apple to make it better for windows devs to port to mac 🫤

will the final release on steam also be free? I'm asking because as much as I love games its not like I have a super surplus to be able to splurge on games

any plans to come to mac?

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Please make it also downloadable for linux! I really wanna play the game but it's only on windows =(

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Have you considered adding support to apple silicon? I believe if you build Unity 5.0 project(s) as universal binaries an executable for both windows and macos (apple silicon) will be created. I understand that the majority use windows, but granting the chance for apple users to experience your game would mean the world :)

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I will be lookin into Mac support! Should be available hopefully for the final release on Steam.

Deleted 321 days ago

I would like to play your game but I don't know how to open the file

is it possible to download this on a chromebook?

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Tried the game and its lagging so much even on the lowest settings possible tried changing resolution it didn't help much either.

the fps goes down when i look where the track is, but when i look elsewhere the fps goes back up.

specs: MSI GTX 750

       AMD Ryzen 3 2200g

       8GB RAM

Yikes, those specs are a little bit low for the game engine

This is a very low end spec PC you're trying to play on I'm afraid. This game is made in Unreal Engine 5 which pushes the best and latest software for lighting and performance. I'm also rather new to game development so optimization is something that needs improvement! :)

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you've encouraged me to start game dev and I would like to create a game just like Apex Rush, I haven't tried the game yet bcz I have a really low end PC buh I have subscribed to your YouTube channel and I would like to add some ideas can you like try to create a separate map called like"free roam" without the borders along the road maybe like an open map or something leave alone the other ones and one may drift freely

add a nitro feature, easy way to do is physics thruster and niagara particles.

This ran on my laptop, but I recently got a slightly older desktop, and on that I'm getting a "GPU Crashed or D3D Device Removed." error. I wondered if it might just be too old hardware to manage, but I thought I'd get suggestions.

Along with that error, it also says "Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at D:\build\++UE5\Synce\Engine\Source\Runtime\D3D12RHI\Private\D3D12 Submission.cpp:910 with error 887A0006"

It's Windows 10 v.21H2 build 19044.2846 running on Intel i5-4590 (3.30GHz) processor, the Intel HD Graphics 4600 that came with it, and 32GB RAM. I tried looking online about the error, but it seemed hard to find information that looked useful.

this error usually happens to me in unreal engine because i have an underpowered device, maybe Its an outdated driver? or an underpowered gpu

moderator tf is my comment

Sir i have a question

Will the game run on a 32bit CPU?

I cant pay but I will sub to your YouTube channel

love your game man if i would have some money i would surely give u some

is it possible to make the graphics lower?

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there are graphic settings in the game that allows you lower a lot of things.

Thank you for letting me know!

in the file Apex Rush v1.2 Day\Windows\IslandStuntMap\Saved\Config\Windows, there are a few aditional settings you can change like shading quality and foliage which i couldn't see it the game menu, be careful when changing though

My laptop with a an 11th gen intel cpu and iris xe graphics just gives me a really bright world 

Iris XE can't handle Directx12 and UE games very well, don't think there's a fix for it I'm afraid

Please Xbox version

that would be very hard as he would have to do lots of extra coding and becomes an xbox developer

every time i try to open it, it just downloads another version of itself

Try checking out the tutorial! - 

Hello, ive got an amazing game idea for you. i say you add a speedometer to your game.i can help you with this, here is my discord. https://discord.gg/YXVzawGEzv.

Hazardous, I can (voluntarily) create a speedometer and you DO NOT have to pay or favour me. I am doing this to improve YOUR game.

pls reply im your biggest fan, and I wanted to say the game is incredible and I love it

I installed the game but its not letting me play it.

did you follow the tutorial? What's appearing when you press the .exe file?

what tutorial

Linked on the game page: 

how do i install the game every time i try to install it it takes me to the browser how do i play it 

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can the car accelerate faster? i like it tho played for like 30 min, not as easy as i thought

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i cant get it o run on steam for my controller it just says: error couldnt start

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this game runs really horribly, its unplayable on my PC (Mid+ tier specs)

you have to consider other peoples hardware when optimizing your game.

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I’ve released updates trying to optimize the game and it’s helped a lot of people :) It won’t run on lower end pc’s for now like integrated gpu’s etc. I’m new to game dev, started learning in February. Optimizing games is hard, but doing my best.

I got you.

Here's some beginner friendly videos that I think might help you.

in the file Apex Rush v1.2 Day\Windows\IslandStuntMap\Saved\Config\Windows, there are a few aditional settings you can change like shading quality and foliage which i couldn't see it the game menu set them to 0 for best performance, resolution scale also gives better performance but can make it look worse, I reccomend 60 or higher if possible

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I was wondering if it was just for me but I can barley pick up enough speed to make the first jump and don't even get close to making the second. Even without me hitting the walls I still had the same problems and I tried for about a hour. Is the game just really hard?

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he probably made the physics rely on how good your game runs and didn't realize it because his computer is too good.

So basically, the higher the frames, the faster the car goes

this is incorrect. You can get as much speed with 30fps as 200+.I’d recommend maybe watching a speed run or my tutorial if you’re struggling! V1.2 should allow you to make the first jumps easily if you understand how basic car mechanics work. 

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I've been using unreal for about 3 years, it isn't basic car mechanics that is the issue, it's a game physics thing. Look at this link it explains it https://medium.com/polars-development-blog/getting-physics-right-for-polars-in-u...

This is already implemented like I said, substepping is enabled and I’ve looked into this already before release.

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such an achievement learn how to make games and release this, great job man! I am self-taught myself but making games in Unity, just stick with it!


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Just a heads up, night version 1.2 is flagging as a virus in Windows Defender: Trojan:Script/Wacatac.B!ml

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I can assure you there’s nothing there aha, double check your virus software.

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I played ver 1.1. I had a GTX 1660 PC and with all graphics settings set to middle I was able to get 60 FPS. At first I played with a keyboard, but after playing with a gamepad, I found it very easy to control the steering wheel.

The game was difficult but very challenging and a lot of fun. The course is in the air, and the sky and the ocean are drawn very far away, giving the game a very open feeling, which I personally really enjoyed. I could see the course ahead, so I was motivated even when I got stuck.

I didn't realize that I accidentally pressed the C key after returning to the rotating looping scene, and the car body slowed down and I thought it was broken.

This is a really good game!

Translated with DeepL

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thanks! Glad you enjoyed it :) 

The game is fun.
Is it intentional that all the surfaces feel very slippery

The music is way too loud compared to the engine sound (sometimes it gets suddenly louder) so I had to toggle the music off which is sad because it adds a cool atmosphere.

Biggest problem I had with the game where wierd bounces mosttly on landing.

when I play it is really bright and yellow

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That's what I'm getting to, and I'm not sure why. If anyone has a fix, I would love to play this game :)

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Are you using Iris XE GPU? 

Yes I am. How’d you know?

it’s an issue with that GPU, struggling to handle certain graphic components of Unreal Engine games. Not sure if there’s a fix for it yet!

quick question what is the min specs to run this game

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make a gnu/linux port

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i love the game alot, been fun watching you slowly create this masterpiece. i have been play testing for a while and it might just be me, but the red loop always forces me to left no matter how hard i steer, eventually i made it even though it felt like luck. the long white tunnel is very precise to if you dont have like 270kph you arent making it. ik its supposed to be hard, but car is not responsive enough for precise jumps like that in my opinion, I do look forward to any updates you may do! amazing game and runs great on my pc though

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It took me some time to get used to the high difficulty but I'm really enjoying the game. I've just found a shortcut that works and another potential one.

My current record is:1:45:633

Awesome! Yeah some shortcuts are available on current version for some fun testing. Next version will respawn car when it lands in water :)

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Sounds good! The difficulty of the game is perfect in my opinion. Doesn't take too long to get used to it but there is not much room for mistakes. Really appreciate this game and your continued effort! 

Edit: If I go too fast (absolute optimal line) I land weirdly and bounce on the ramp prior to the replacement of the leap of faith. Only issue so far

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The game is fine, there could be more music and after a few mins i find myself turning it off. The car doesn't feel much responsive. The track is VERY difficult and i see you keep saying thats the point but there still are more and more people starting to say it. Some of the jumps require you get the PERFECT slight movements to preform some jumps. 

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Has been fixed, expect update within a few days :) 

Alright! Keep up the awesome work tho :) i know what it feels like being a developer and this has got some potential. Can't wait for them youtube shorts using this game in the background lmao :D

😊👍
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Can you make a version for mac please

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can you plz add keybind option so i can change w a s d to the arrows

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HOW DARE YOU! NOOOOOOOOOOOOOOOO

i use my mouse with  my left hand

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just press Fn + W on your keyboard and Windows will switch arrow keys with wasd

what if i don't have fn on my keyboard?

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Maybe a software to rebind the keys or search On screen keyboard and bring that up

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It would be great to have keybinds, but until then you can fix this really easily using AutoHotKey.  In fact it's so easy I just went ahead and wrote the script in a couple of seconds.


To do it, just install AutoHotKey - it's easy to find by googling - then open a file in notepad and paste in these four lines:


Up::W

Down::S

Left::A

Right::D


This code tells AHK to replace the key on the left with the key on the right when it's typed.

Save that file as something like wasdarrows.ahk, then double click it to run it.  You can test if it's working in notepad.  I just tried it and it works in this game.

Then when you're done there should be a green icon with an H in it in the tray on the taskbar.  Just right click that and exit and you've got your arrow keys back!

you did not just say that


wasd is a lot better

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